#include "stdafx.h"
#include "Picture.h"
#include "ResourceManager.h"


Picture::Picture()
{
	/*this->SetModel(ResourceManager::GetInstance()->hcn);
	this->SetPositon(Vector3(0.0f, 0.0f, 0.0f));
	width = 1.0f;
	height = 1.0f;
	this->SetScaleFactor(Vector3(width, height, 1.0f));
	this->SetShader(ResourceManager::GetInstance()->triangleShader);*/

	/*Texture *background = new Texture;
	char* path2BackGround[1];
	path2BackGround[0] = "../Resources/Textures/Rock.tga";
	background->InitTexture2D(path2BackGround, 1);
	this->SetTexture(background);
	delete background;*/
}


Picture::~Picture()
{
}

void Picture::SetSize(float width, float height)
{
	/*this->width = width;
	this->height = height;
	this->SetScaleFactor(Vector3(width, height, 1.0f));*/
}

void Picture::SetBackGround(char* path2Image)
{
	/*Texture *background = new Texture();
	char* path2BackGround[1];
	path2BackGround[0] = path2Image;
	background->Load2DTexture(path2BackGround);
	this->SetTexture(background,0);
	delete background;*/
}
